Starcraft Strategy On Nuke Essay

908 words - 4 pages

Non-Covert Nuking Is there anything more satisfying to a Terran than watching a nuke atomize large groups of buildings and units? Alas, nuking seems to all but disappeared in most competitive games. The main reason is that people have gotten pretty good at finding nukes. The other is that time, cost, and micro work that is usually done in nuking is not worth what you kill. Non-covert nuking changes that.Non-covert nuking is good because of two basic principals: 1) Once a Terran has control of an area, it is usually very costly both in time and units to remove them. 2) A TACTICAL nuke is supposed to supplement your forces, not be the dominate weapon.This can usually be done the best against a Terran or Protoss.Okay, basically non-covert nuking uses the Terran's others forces to keep the ghost alive instead of relying on cloaking. When the ghost is escorted by infantry, mechanical units, and especially siege tanks it can be hard for an enemy to get in and kill them. (exception is broodling). In addition, the use of a d.matrix (remember cloaking doesn't matter here) can allow the ghost to last long enough to get the nuke down. The goal of non-covert nuking is either to 1) Get the nuke down, duh!! 2) Have your opponent use up a lot of forces in killing the ghost, thereby covering the cost of your nuke.There are two situations that are perfect for non-covert nuking (and one that's kind of crazy:) 1) The Tank Push/Tank Siege. This is the ideal situation for non-covert nuking. With the nukes range, your ghosts can stay right near the tanks. Put a d.matrix on him and give him a medic and your opponent is going to have a HARD time killing that ghost (exception again is broodling, it can go even through a dmatrix). Your opponent can either go after the ghost, getting hammered by your forces, or go after your forces and get hammered by the nuke. Protoss can use storm and Terran can use irradiate, but both can be countered with the dmatrix. I especially like this move against the Protoss. Most toss players I know like to control the pace of the game versus a Terran. In a tank push, unless they are way ahead of you, they will not waste all their forces trying to take you. They use tactics like baiting your tanks and then storming; careful reaver drops, or dropping forces behind the tanks and attacking. All of these tactics require a certain timing, and your nuke totally screws that up. They...

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